Update 1.0 - Finally launched!


Finally, I'm ready to launch this game! 9 days after the end of the jam, so I made the whole game in about 15 days.

For those who haven't played yet, it's a simple game where you follow a guy named Johnathan. Go to school, go home, meet nice people. But things aren't exactly what they seems...

Anyway, the "sour" part should look a bit more spooky; and even if I can still make some improvement, this time I'm really happy: I feel this game is ready.

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Changelog - careful, there's spoilers ahead!

- Objectives now appears on the screen! And they place themselves in the direction you should go.

- "Happy music" should be less creepy.

- Fixed more typo's.

- Some visual and audio improvement in the school.

- In the last part, I added a lot of new tiles and changed some of the existing ones to make the world more believable. Also, a flyer may appear that explain Lulu's job (it's probably not what you think)

- Johnny has his own animations. There are not very good, but they work.

- The MacG... has now some visual and audio clues when it shoots. Like, a big purple beam and a "Pew" sound. And... it does stuff... if it hits something alive.

- Also, the MacG...'s range is slightly shortened (to avoid accidents) but Johnny will still auto-aim if you shoot while something is near him.

- The "things" have a shorter aggro range, but I increased their number to compensate. Also, their sounds is now spacialized (sound comes from left if they are on your left side). Globally it should be easier to avoid them if you want.

- Also about these "things"... they are a bit more scary: I made them more glitchy and I added one spooky frame. (I think I had to write this here because I kept scaring myself each day I tested the game)


I hope you'll like the changes.

Files

SDIJL_version_1.0.zip 16 MB
Apr 13, 2023

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